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Creating Video Games (M-I-T)
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Session 24 Running a Game Studio (MIT)
Session 24 Running a Game Studio (MIT)
Course:
Creating Video Games (M-I-T)
Discipline:
Applied Sciences
Institute:
MIT
Instructor(s):
Philip B. Tan, Richard Eberhardt, Sara Verrilli, Andrew Grant
Level:
Undergraduate
Creating Video Games (M-I-T)
Session 10 Project 3 Check-In; UI and Usability (MIT)
Session 11 Game Development and Best Practices by Tim Cowan (EA Games) (MIT)
Session 12 Project 3 Presentations; Project 4 Topics by Guest Pablo Suarez (MIT)
Session 13 Project 4 Planning and Team Formation; Serious Games (MIT)
Session 14 Aesthetics (MIT)
Session 15 Freedoms of Play by Scot Osterweil (MIT)
Session 16 Team Dynamics (MIT)
Session 17 Working with Artists by Luigi Guatieri (MIT)
Session 18 Fiction and Narrative in Video Games (MIT)
Session 19 Working with Sound Designers by Richard Ludlow and Andy Forsberg (MIT)
Session 1: Introduction; Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Game Engines; Meaningful Decisions in Games (MIT)
Session 2 Brainstorming and Low-Fidelity Prototyping (MIT)
Session 20 Writing in Games by Heather Albano and Laura Baldwin (MIT)
Session 22 Project 4 Check-in Presentations; Scope (MIT)
Session 23 Project 4 Feedback; Team Discussions (MIT)
Session 24 Running a Game Studio (MIT)
Session 9 Guest Lecture – Hidetaka “SWERY” Suehiro (Access Games) (MIT)
Session 25 Getting Players to Play Your Game by Sean Baptiste (MIT)
Session 26 Final Presentation Rehearsal (MIT)
Session 27 Final Presentations (MIT)